![]() Don’t go thinking that this means enemies are suddenly a piece of cake! Without the guard bar they’ve simply added more bars of HP to worry about. You still have three main attacks, but their differing purposes are kind of invalidated now. This was once a key component of battles as you would need to whittle down that bar first with key attacks before finally digging into a monster’s HP. More interesting is the fact there is no guard breaking to be had anymore. Honestly, this change is meaningless considering it creates the same result. When the bar runs out, you’ve exhausted your positioning. Instead of being given a radial view to see the distance you can move, you’re now given a depleting bar. If anything, some just prove a nice change of pace.įirst there are the small things like a tweak in how characters move during their turns. Perhaps the weirdest thing about it is that the changes weren’t ones that were particularly required or that spruce up longstanding issues. There are some key differences to note, though. ![]() And wouldn’t you know it, it’s quite similar to the rest of the series as well. Despite the different characters and experiences within chapters, you’re still basically offered the same gameplay regardless. For example, the first alternate dimension situates players right in the early 2000s when Sega is on its last legs in the console market, which is honestly a hilariously sad concept for this game to address. ![]() Each tale deals with a parallel universe where (surprise, surprise) folks are in dire need of saving. Instead, what we get are three storylines which occur potentially exactly because the developers did not wish to phase out the existing CPU characters. Fortunately for fans, the CPU Shift Period does not mark the end of their favorite heroines. Hyperdimension Neptunia made sense when wedged into the PS3/360/Wii generation with CPUs modeled after each, but things are starting to fall apart now that the PS4, Xbox One and Wii U are out there. What the heck is that? It’s the game’s tongue in cheek way of referencing that a new console generation is on the horizon. This scene would be totally normal if not the fact that the CPU Shift Period is right around the corner. The crux of this is explained at the start when Neptune and Nepear are simply enjoying their time in Planeptune instead of doing work. Instead of experiencing a single tale, you’re actually given three. The most obvious from the get go might just be the change in storytelling framing. It’s true, a lot has actually changed with Megadimension Neptunia VII. With Megadimension Neptunia VII being the first Neptunia title to grace the PS4 came the belief that it would be a fresh start. ![]() ![]() Regardless, even the most diehard fans can’t ignore some of the more annoying aspects of the games (such as constantly reused assets, among other things). What is it that is so alluring to players? It’s simple - the game industry humor, enjoyable RPG battles and lively characters are all immensely charming. It’s obvious that a fanbase exists for these properties or else we wouldn’t already be on the fourth main series title (disregarding various spinoffs and remakes over the years). Since then we’ve seen the games come to PS Vita, PC and finally PS4. The Hyperdimension Neptunia series has been ongoing since 2010 when it landed on PS3. ![]()
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